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Chrono cross gameshark codes exp
Chrono cross gameshark codes exp





(DrummerIX gave the Base Stat Bonus addresses, which is why they would reset from time to time.)) (The tabs / capsules would increase the “base” stat directly. This is why you don’t see item stat effects effecting the stats on the table, yet the tabs / capsules can be seen effecting the table with the base stats. Swapping of the gear will merely update stats to reflect the changes from the bonuses entries in-game.įrom what I gather from observations, Item stat changes are calculated AFTER direct stat bonuses. (Speed ​​is an oddball stat in how it works (or Dharthoorn didn’t find the associated base) addresses.)) Set the BASE stat entries to the desired value and then level up and the stats will recalculate from the new base value. I was able to determine that the game will recalculate the stats when you level up. (This does throw off the EXP charts has “EXP” will show how much you’ve actually earned! You can reach level 99 with just 99 EXP earned using “XP For Next” ….)įor those who have troubles with the stats holding the edit. If you set the entries ‘XP / TP For Next’ to one for instant level / instantly learn a tech after each battle respectively. Zeikar added Equipped Item entries and Dharthoorn added a plethora of other entries.

chrono cross gameshark codes exp

This is why I believe it was viewed has working intermittently.Īdded Zeikar’s & Dharthoorn’s tables to the Character Editor. If initiated from Lucca, Lucca wouldn’t lose MP but Crono and Marle would. : Delta Force Tech If you initiated the tech from Crono, Crono wouldn’t lose MP but Marle and Lucca would. This means it works for techniques that don’t involve other characters has Dual and Triple techs would still drain MP from the other (s).Į.g. The “Infinite MP In Battle” script is flawed in that it only works for the character who you selected to use the tech from only. : Pause Timers, Remove MP, Start Animation Sequence, Remove HP (if any to be removed), End Animation Sequence, Refill MP, Remove Actors with <= 0 HP, Resume Timers. Once the sequence is over, the MP will be restored.Į.g. You’ll see the MP drop briefly specifically during the techs animation sequence. (Which does work perfectly for what the assembly code is doing.) This depreciates the “Infinite MP In Battle” script. (From the consumables, a value of 43 for “Inventory Slot” will put “Item Slot ID 0” right at the start of key Items.))Įdited the “God Mode” script to also include MP. (Starting with Weapons and ending with Key Items. Going high enough with the “Inventory Slot” value will actually start showing items from the another category. (The inventory is only UI split nothing more !!)

chrono cross gameshark codes exp chrono cross gameshark codes exp

Key Items should work from any of the categories. For gear, just equip them and de-equip them and they’ll go into their respective category with the de-quip.

chrono cross gameshark codes exp

Yes, you can add items into the WRONG category. This also has the added benefit in that you can ADD items into your inventory using the unused slots easier. The script itself remains untouched, allowing you to use “Inventory Slot” to set the start location for the inventory, 0 = 0-9 (First 10 items), 10 = 10-19 (Second 10 items), 20 = 20-29 (Third), 30 = 30-39 (Fourth), etc, etc, etc. (Having to manually adjust the items in-game or edit the value for “Inventory Slot” was annoying.) Made it so you can see the first 10 items in the inventory instead of only 1. Description: Chrono Trigger: Table for Cheat Engine Free Download







Chrono cross gameshark codes exp